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I am currently working on an rpg type game, and while in a somewhat large city, it is very laggy. I am in the unity program, not on a network, just me and myself. I thought that the problem was maybe there were too many polygons on the screen at once, so i reduced the overall view, but now i need to make a good fog effect so that buildings dont just appear out of nowhere. Does anybody know how to make a good fog effect, or know a way around the lag i am experiencing? thanks
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i made the fog in the render settings to the color i wanted it (my case was grey). i then went to the camera and changed the camera background to the same/near the same color as what i made the fog and i then made a particles effect to go with the fog so it made it almost give it a Silent Hill kind of feeling with the ashes that are falling. it made the fog look good on my part give it a shot.
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Take a look at this answer Creating Mood and Atmosphere with lighting in Unity?.
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You can turn on fog in the render settings, or you can manually add fog into your shaders. I did use the fog in the render settings, and it looks okay, but I want something that looks good. I will try the shaders thing though. Thanks
Mar 15 '11 at 10:26 PM
Ignition246
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