How do you dynamically parent gameobject at runtime?
Mar 15, 2011 at 07:45 AM
You need to use the parent property on the transform:
transform.parent = anotherTransform;
Mar 15, 2011 at 07:49 AM
How do you reference a dynamically created object though
var instantiated = Instantiate(prefab) as GameObject; transform.parent = instantiated.transform;
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Mar 15, 2011 at 07:45 AM
Seen: 6294 times
Last Updated: Mar 15, 2011 at 07:45 AM
Very Erratic behavior when parenting an object
Getting the topmost parent
Create prefab from gameobjects at runtime
Child gameObject changes name to the parent name when animated
Renaming a child within code.
NaN exception when spawning soldiers
transforming a prefab randomly at runtime
Why is the order of parent and child different depending on where you select them?
Maintain world rotation on parenting to another object