How do you dynamically parent gameobject at runtime?
Mar 15, 2011 at 07:45 AM
You need to use the parent property on the transform:
transform.parent = anotherTransform;
Mar 15, 2011 at 07:49 AM
How do you reference a dynamically created object though
var instantiated = Instantiate(prefab) as GameObject; transform.parent = instantiated.transform;
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Mar 15, 2011 at 07:45 AM
Seen: 5950 times
Last Updated: Mar 15, 2011 at 07:45 AM
Very Erratic behavior when parenting an object
Getting the topmost parent
A* Follow in runtime
Keeping textures unstretched even as a gameobject scale is changed
Assign gameObject to a variable at runtime
A theory / question about improving game performance
using WWW to upload prefabs/game objects in webplayer... help
How can I access the children of a Transform?
Is there a way to make a selected object a child of another object during the game?
Object reference not set to an instance of an object