How do you dynamically parent gameobject at runtime?
Mar 15, 2011 at 07:45 AM
You need to use the parent property on the transform:
transform.parent = anotherTransform;
Mar 15, 2011 at 07:49 AM
How do you reference a dynamically created object though
var instantiated = Instantiate(prefab) as GameObject; transform.parent = instantiated.transform;
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
Once you sign in you will be able to subscribe for any updates here
Answers and Comments
The best place to ask and answer questions about development with Unity. Check out our FAQ for more information.
We're looking for more community managers.
To help users post good questions and use the site effectively we have posted a tutorial video. Please check it out.
asked: Mar 15, 2011 at 07:45 AM
Seen: 5894 times
Last Updated: Mar 15, 2011 at 07:45 AM
Getting the topmost parent
Very Erratic behavior when parenting an object
Attaching a game object as a child during runtime?
Multiple cameras as child or assign coords/rot to main cam
Moving a GameObject reffering to the coordinates of the parent Object
Load game objects at runtime?
Positioning child GO with screen coordinates.
Get child transform by index?
How can I assign a GameObject to a variable at runtime?
Instantiated GameObject collision without script repetition?