How do you dynamically parent gameobject at runtime?
Mar 15, 2011 at 07:45 AM
You need to use the parent property on the transform:
transform.parent = anotherTransform;
Mar 15, 2011 at 07:49 AM
How do you reference a dynamically created object though
var instantiated = Instantiate(prefab) as GameObject; transform.parent = instantiated.transform;
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asked: Mar 15, 2011 at 07:45 AM
Seen: 6094 times
Last Updated: Mar 15, 2011 at 07:45 AM
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Neutralising child rotations -> Parent