boxcollider fixed bounds

Hey all,

I have a boxcollider with the extents set to that of the meshfilter.

	collider = (BoxCollider)gameObject.GetComponent(typeof(BoxCollider));
	
	SkinnedMeshRenderer mr = GetComponentInChildren(typeof(SkinnedMeshRenderer)) as SkinnedMeshRenderer;
	if (mr != null)
	{
		collider.extents = mr.bounds.extents;
	}

When the gameObject rotates, the box scales up to keep the object inside, but I don’t want this. I want the boxcollider to have the initial mesh fit and then have it never rescale when the mesh changes it’s transform.
Does anyone know how to do this?

Try creating an empty GameObject, make it the parent of your object, then just rotate the new Parent (The Empty GameObject).