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Using a raycast without colliders

I have terrain where each building is an individual model and I don't want each of them to have a collider but need a way for raycasts or something like them to detect collision for bullets. I can't find a way to do predictive collision detection on geometry and not colliders.

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asked Mar 13 '11 at 09:01 PM

simplyRubbish gravatar image

simplyRubbish
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What's wrong with them having a collider?

Mar 13 '11 at 09:16 PM Statement ♦♦

What you ask is the same as wanting the light to change angle through a body of water without hitting it. This seems like a micro level task. What exactly are you doing? Because "Collider" as the name implicitly states, is used to measure collisions. And raycast being part of the Physics library makes it pretty obvious these 2 play hand in hand.

Mar 13 '11 at 10:23 PM Proclyon
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asked: Mar 13 '11 at 09:01 PM

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Last Updated: Mar 13 '11 at 09:01 PM