I have gotten this error:
The name 'Decal' does not denote a valid type ('not found')
pragma strict
pragma implicit
pragma downcast
enum HitType
{
CONCRETE,
WOOD,
METAL,
OLD_METAL,
GLASS,
GENERIC
}
class BulletMarks extends MonoBehaviour
{
public var concrete : Texture2D[];
public var wood : Texture2D[];
public var metal : Texture2D[];
public var oldMetal : Texture2D[];
public var glass : Texture2D[];
public var generic : Texture2D[];
public function GenerateDecal(type : HitType, go : GameObject) { var useTexture : Texture2D; var random : int;
switch(type)
{
case HitType.CONCRETE:
if(concrete == null) return;
if(concrete.Length == 0) return;
random = Random.Range(0, concrete.Length);
useTexture = concrete[random];
break;
case HitType.WOOD:
if(wood == null) return;
if(wood.Length == 0) return;
random = Random.Range(0, wood.Length);
useTexture = wood[random];
break;
case HitType.METAL:
if(metal == null) return;
if(metal.Length == 0) return;
random = Random.Range(0, metal.Length);
useTexture = metal[random];
break;
case HitType.OLD_METAL:
if(oldMetal == null) return;
if(oldMetal.Length == 0) return;
random = Random.Range(0, oldMetal.Length);
useTexture = oldMetal[random];
break;
case HitType.GLASS:
if(glass == null) return;
if(glass.Length == 0) return;
random = Random.Range(0, glass.Length);
useTexture = glass[random];
break;
case HitType.GENERIC:
if(generic == null) return;
if(generic.Length == 0) return;
random = Random.Range(0, generic.Length);
useTexture = generic[random];
break;
default:
if(wood == null) return;
if(wood.Length == 0) return;
random = Random.Range(0, wood.Length);
useTexture = wood[random];
return;
}
transform.Rotate(new Vector3(0, 0, Random.Range(-180.0, 180.0)));
Decal.dCount++;
var d : Decal = gameObject.GetComponent("Decal");
d.affectedObjects = new GameObject[1];
d.affectedObjects[0] = go;
d.decalMode = DecalMode.MESH_COLLIDER;
d.pushDistance = 0.009 + BulletMarkManager.Add(gameObject);
var m : Material = new Material(d.decalMaterial);
m.mainTexture = useTexture;
d.decalMaterial = m;
d.CalculateDecal();
d.transform.parent = go.transform;
}
}
Blockquote
asked
Mar 13 '11 at 11:27 AM
Oliver 5
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