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SpriteManager and Unity Basic?

Hi all,

I'm new to the game development scene and have just been playing around a bit with a 2D Tower Defense style game for iPhone. I'm attempting to use SpriteManager to manage my sprites, but I can't seem to properly reference the SpriteManager class in my script. I heard some rumblings on the original SpriteManager thread about adding a Plugins folder to my Assets directory and placing the scripts in there to allow proper referencing, but even then the "SpriteManager" bit of my

var spriteManager : SpriteManager;

script remains determinedly un-yellow in Unitron.

Any Advice on what I might be doing wrong? Are plugins a Pro/Mobile only feature?

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asked Mar 13 '11 at 05:02 AM

McBeezy gravatar image

McBeezy
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It's not going to change color in Unitron regardless of whether it works. Plugins are Pro-only but that only applies to plugins, not scripts; putting something in a folder called "plugins" doesn't make it a plugin. See here: http://unity3d.com/support/documentation/ScriptReference/index.Script_compilation_28Advanced29.html

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answered Mar 13 '11 at 06:31 AM

Eric5h5 gravatar image

Eric5h5
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Awesome! I feel the fool, but thanks so much!

Mar 13 '11 at 05:26 PM McBeezy
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you may want to check out http://www.ezsprite.com , they have a offer a nice spritesheet package for unity thats pretty cheap it works it's similar to the the animation system in flixel or cocos2d

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answered May 07 '11 at 02:30 AM

Anthony 3 gravatar image

Anthony 3
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asked: Mar 13 '11 at 05:02 AM

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Last Updated: Mar 13 '11 at 05:02 AM