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Web Player Loading Time

I have an interactive homepage for our company's website.

So I've have set up a scene with a directional light and a camera, which goes on to create 6 planes at runtime.

This comes out to 613kb with a skybox and 6 textures.

However, the web player ends up taking over 5 mins on anything other than a t3 connection.

I would like to know how normal such behavior is and what I can do to remedy the situation. A homepage must load in less than 20 sec to prevent a loss of users.

The textures are at 512 to 256 resolution, and compressed.

Thanks For any help,

         Selali Adobor, General Macro Dynamics

P.S. I have tried to choose streaming, but the is only one scene so it did not help.

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asked Mar 13, 2011 at 04:43 AM

Selali Adobor gravatar image

Selali Adobor
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Mar 13, 2011 at 04:43 AM Selali Adobor

Definitely something wrong there, your link crashed google chrome for me. Even if it's slow loading it shouldn't cripple the browser like that. I tried downloading the html and the unity3d file (385K) to my local hard drive. It popped open quickly in my browser from there and went to a loading bar. About halfway through it gave up and reported "bad file length". Possibly you have a corrupted build? (Or maybe something went wrong during my download?)

Mar 13, 2011 at 05:43 AM yoyo

Thats happen to me on previous builds, if you give me a sec I'll upload the new build

Mar 13, 2011 at 01:34 PM user-10246 (google)
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asked: Mar 13, 2011 at 04:43 AM

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Last Updated: Mar 13, 2011 at 04:43 AM