I have an interactive homepage for our company's website.
So I've have set up a scene with a directional light and a camera, which goes on to create 6 planes at runtime.
This comes out to 613kb with a skybox and 6 textures.
However, the web player ends up taking over 5 mins on anything other than a t3 connection.
I would like to know how normal such behavior is and what I can do to remedy the situation. A homepage must load in less than 20 sec to prevent a loss of users.
The textures are at 512 to 256 resolution, and compressed.
Thanks For any help,
Selali Adobor, General Macro Dynamics
P.S. I have tried to choose streaming, but the is only one scene so it did not help.
the url for the page: http://gmd.heliohost.org/home/WebPlayer.html
Definitely something wrong there, your link crashed google chrome for me. Even if it's slow loading it shouldn't cripple the browser like that. I tried downloading the html and the unity3d file (385K) to my local hard drive. It popped open quickly in my browser from there and went to a loading bar. About halfway through it gave up and reported "bad file length". Possibly you have a corrupted build? (Or maybe something went wrong during my download?)
Thats happen to me on previous builds, if you give me a sec I'll upload the new build
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