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I'm making a scene where when you hover over the top corner, the tray slides into the scene, then slides out when you move the mouse off of the tray. I have that working smoothly with:
However, I plan on adding other clickable objects on top of the tray, and when I hover over those objects, it counts as an "OnMouseExit" and closes the tray. What's the best way to avoid this but keep the objects clickable?
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You could have a short timer that must expire before closing the tray which is reset in OnMouseOver to work around this issue. Maybe you can fix it using Invoke and CancelInvoke?
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