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My player model and animations are all done in blender with seperate animations, not all are 250 frames (which it seems to play them at automatically) my Run is 60 frames and should loop can i write this in script maybe? the majority of the rest are 250 ive tried this method it don't work... http://unity3d.com/support/documentation/Manual/Animation%20Scripting.html here's my script...
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hi your problem is at the end of ur values of smoothness and speed you need to place f at the end like this: if(walking == true && run == false){ animation.CrossFade("fpsWalk", 0.2f); idle = false;
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