Hello, can anybody help me with problem about baking the lights. I have a few tree prefabs but I can't bake lights for all of them. All trees are marked as static (lightmap static), also they are marked Cast Shadows in Mesh Render. A few tree prefabs I have created by duplicating other prefab, than I edited those...
The Console is telling this: "Secondary UV set on Mesh is incorrect. Lightmapper needs UVs inside the [0,1]x[0,1] range. Skipping this mesh... Choose the 'Generate Lightmap UVs' option in the Mesh Import Settings or provide proper UVs for lightmapping from your 3D modelling app"... How can I fixe UVs for tree prefabs, which are created in Unity3D?
Thank you very much, for help Jirka
I Have just the same problem. If you found a solution please tell me, I'm going crazy!
Answer by GreenMatrix
Aug 30, 2013 at 09:52 AM
Check the following! Are the trees casting a shadow (imported models, like an .OBJ file or so)? Imported models, do have a setting for Generate Lightmap UV:s.
Do this: - Click on the model (that cast shadows) in the Project Window! - Check the Inspector Window, under Model - There you should find a checkbox for Generate Lightmap UVs
If the tree is (for example created in Unity) it doesn´t have this option to be checked.
Now do the same thing and check if the tree that doesn´t have a shadow, if it has the option checkbox for Generate Lightmap UVs or not.
I don´t know of a way (in the Free Unity version) to have shadows from trees made by Tree Creator. If someone does, plz give us help.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
18 People are following this question.
Network Instantiate PlayerPrefab Problem
Prefab connection problem
Can no longer create pre-fab
Prefab is not working anymore after opening my project.