Hello,
can anybody help me with problem about baking the lights. I have a few tree prefabs but I can’t bake lights for all of them. All trees are marked as static (lightmap static), also they are marked Cast Shadows in Mesh Render. A few tree prefabs I have created by duplicating other prefab, than I edited those…
The Console is telling this: “Secondary UV set on Mesh is incorrect. Lightmapper needs UVs inside the [0,1]x[0,1] range. Skipping this mesh…
Choose the ‘Generate Lightmap UVs’ option in the Mesh Import Settings or provide proper UVs for lightmapping from your 3D modelling app”…
How can I fixe UVs for tree prefabs, which are created in Unity3D?
Thank you very much, for help
Jirka[14503-snímek+obrazovky+2013-08-19+v+9.46.06.jpg|14503]