Terrain really bright for no reason

I don’t know how this happened but my terrain is really bright. It doesn’t matter what texture I add:

[14473-screen+shot+2013-08-18+at+6.40.29+pm.png|14473]

[14474-screen+shot+2013-08-18+at+6.40.45+pm.png|14474]

The rest of my scene’s lighting is normal. And it’s not just my project, it does this in all my projects now. I have one directional light with lightmaps and my ambient light is set to light grey.

I have a same problem, just go to Player Settings > Other Settings , change Color Space from Gamma to Linear.

go to edit>render settings and check if Ambient Light is yellowish

The issue is probably the project settings - I had the same problem after importing an asset which changed them.

If anyone comes across the same issue in future, check your Rendering Path and Color Space at Build Settings > Player Settings > Other Settings.

I am having this same issue now. My terrain is mostly yellow/orange. I have looked at my player settings and I’m still using “Forward” rendering path with “Gamma” color space. Nothing should have changed. I’ve tried different shaders and materials. I’ve also tried re-doing my global illumination lighting settings. Nothing seems to work so far.

I’ve tried messing with my directional light settings, and yes the color of light is yellowish-white, but darkening the color does not fix the problem.

I recently upgraded from a Unity 5 beta version to the Unity 5.0.1 full version (personal edition). And that’s when I started having this problem. I’m not sure whats causing it.

I was using SteamVR plugin develop VR game and had the same issue, I tried change the Color Space does not work for me. I closed the Unity and recover the terrain data from back up file it worked.