Hello,
I am planning to do a game that is mostly UI-driven. Hovering on objects will pop-up a small custom designed ui that will give an information, which will also float in 3d space.
I am planning to use NGUI for it, but i am not sure if i should treat it as GUI or a gameObject since it is IN the game and will operate my character with UI actions.
Watch dogs is a nice example for my idea, when he hovers on a person, there is an in-game ui comes up and he can select some actions and it’s composited inside the game’s 3d space.
Also how do i use and animate images in Unity. For example i want to right click and move my character to that position, but i want to drop a mark to that location first. Is that image should be a mesh with transparent shader?
I’m sorry if its all at once.
Thanks!