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65,000 vertices or 65,000 triangles? Disambiguation please.

I have a couple questions about this:

  1. Is it vertices or triangles? I've seen references that state it's vertices NOT triangles. However, unity3D itself seems to think it's "triangles".

  2. Where does this limitation come from?

Thanks a ton. Simple question but it seems to be a bit difficult to find the answer.

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asked Mar 10 '11 at 09:47 PM

rule62 gravatar image

rule62
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2 answers: sort voted first

65355 vertices, due to vertex index buffers being 16 bit unsigned ints.

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answered Mar 10 '11 at 10:53 PM

SpookyCat gravatar image

SpookyCat
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Thanks Chris. Why does the error say "triangles"?

Mar 10 '11 at 11:42 PM rule62
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65k plus models are what playstation use. It's to do with hardware and the amount of memory Unity uses. Not sure how/if you can jack it up but it's industry standard (next gen consoles of course) to have around that many. My guess is the model your trying to bring in is super high detailed or turbo smoothed (3ds max jargon). If that is the case may I suggest some retopology, can help bring the poly count down whilst still keeping your detailed model.

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answered Mar 10 '11 at 11:58 PM

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Oh, I mainly just wanted to know the facts. I don't need a work-around or anything ... yet. :)

Mar 11 '11 at 12:50 AM rule62
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asked: Mar 10 '11 at 09:47 PM

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Last Updated: Jul 18 '11 at 10:00 PM