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I have a couple questions about this:
Thanks a ton. Simple question but it seems to be a bit difficult to find the answer.
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65k plus models are what playstation use. It's to do with hardware and the amount of memory Unity uses. Not sure how/if you can jack it up but it's industry standard (next gen consoles of course) to have around that many. My guess is the model your trying to bring in is super high detailed or turbo smoothed (3ds max jargon). If that is the case may I suggest some retopology, can help bring the poly count down whilst still keeping your detailed model. Oh, I mainly just wanted to know the facts. I don't need a work-around or anything ... yet. :)
Mar 11 '11 at 12:50 AM
rule62
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