Storing and displaying info from textfield

How would i store and display information that has been entered in to a textfield?

#pragma strict 

private var rect: Rect;
var btnTexture : Texture;
private var guiOn = false;
var ClosePostion : Vector2 = new Vector2 (200,5);
var CloseSize : Vector2 = new Vector2 (35,35);
var CloseIcon : Texture;
var bid : String = "";
var bidPostion : Vector2 = new Vector2(200,30);
var bidSize : Vector2 = new Vector2 (50,30);


function Start () {

}

function Update () {

}

//opens gui
function OnMouseDown()	

{
guiOn = true;
	rect = Rect(Input.mousePosition.x,Input.mousePosition.y,300,100);
		yield WaitForSeconds(100);
			guiOn = false;
}
	
	
//gui to display	
function OnGUI(){
	if (guiOn){
		GUI.Box(Rect(0,0,200,200),"bids");
			if(!btnTexture){
				Debug.LogError("assign a texture");
					return;
					
}

//close button
	if (GUI.Button(Rect(ClosePostion.x,ClosePostion.y,CloseSize.x,CloseSize.y),CloseIcon)) {
           guiOn = false;

//bid Textfield
	}
 	bid = GUI.TextField (Rect (bidPostion.x, bidPostion.y, bidSize.x, bidSize.y), bid, 25);

	}


}

I’m not sure what you are going for in this question, but here is some modified code. It move the bid amount to ‘previousBid’ and displays that amount when the close button is clicked:

#pragma strict 
 
private var rect: Rect;
var btnTexture : Texture;
private var guiOn = false;
var ClosePostion : Vector2 = new Vector2 (200,5);
var CloseSize : Vector2 = new Vector2 (35,35);
var CloseIcon : Texture;
var bid : String = "";
var bidPostion : Vector2 = new Vector2(200,30);
var bidSize : Vector2 = new Vector2 (50,30);
var previousBid  = "";
var showPrevBid = false;
 
//opens gui
function OnMouseDown()  {
	guiOn = true;
    rect = Rect(Input.mousePosition.x,Input.mousePosition.y,300,100);
       yield WaitForSeconds(100);
         guiOn = false;
}
 
//gui to display    
function OnGUI(){
    if (guiOn){
       GUI.Box(Rect(0,0,200,200),"bids");
         if(!btnTexture){
          Debug.LogError("assign a texture");
              return;
		}
 
		//close button
	    if (GUI.Button(Rect(ClosePostion.x,ClosePostion.y,CloseSize.x,CloseSize.y),CloseIcon)) {
			guiOn = false;
			previousBid = bid;
	 		showPrevBid = true;
	    }
	    bid = GUI.TextField (Rect (bidPostion.x, bidPostion.y, bidSize.x, bidSize.y), bid, 25);
    }
    
	if (showPrevBid) {
		GUI.Label(Rect(30,300,100,50), previousBid);
	}
}