Well I’m confused… I’m still working on my voxel engine and now I decided that I don’t want to have any Textures. Instead I’d like to have colored voxels. I can’t use vertex colors because I’m already using them for ambient occlousion (shadows). So how would I do this? Could I use Mesh.Color for the shadows and Mesh.Color32 for the block color? Help would be great!
Thanks
Wizz