the docs seem to indicate that web player should be able to upload data to a page that is from the same domain, something like:
WWW wc = new WWW("http://myUnityGame.com/isInThisFolder/scores.aspx",
System.Text.Encoding.UTF8.GetBytes(myScoreString));
it works in the standalone and android, but not web player, not even with cross domain file. the crash report says this:
MethodAccessException: Attempt to access a private/protected method failed.
at System.Security.SecurityManager.ThrowException (System.Exception ex) [0x00000] in :0
I also tried with System.Net.WebClient, got the exact same results.
Is there something I’m missing? some configuration? or is this not allowed?
I just build the webgame.unity3d file and ftp it to my web server.
Thanks.