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How can I keep a fps controller from sliding after I stop pressing the move button,
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check out your input settings in edit > project settings > input. also have a look at this it will tell you all you need to know about the options you are faced with. http://unity3d.com/support/documentation/Manual/Input.html the unity manual is highly valuable and you should check there for some of the more basic stuff before asking a questions.
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If you're using the standard FPS controller that comes with Unity 3, then there is are "sliding" variables on the character motor script which should allow you to deactivate sliding.
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