Coroutine load image

Hi, im trying to load an image with a coroutine but i can not manage to fix this

	private IEnumerator LoadAvatar(string URL,ref Texture result)
	{
		yield return "";
		WWW www = new WWW(URL);
		Texture2D texTmp = new Texture2D(128, 128);
		www.LoadImageIntoTexture(texTmp);
		result = texTmp;
	}

StartCoroutine(LoadAvatar(UserPhotoUrl,ref Photo));

Do you have an alrternative? thanks.

Solved thanks! robertbu

	private IEnumerator LoadAsset(string url, System.Action<Texture2D> result)
    {
        WWW www = new WWW(url);
        float elapsedTime = 0.0f;
 
        while (!www.isDone)
        {
            elapsedTime += Time.deltaTime;
            if (elapsedTime >= 10.0f) break;
            yield return null;
        }
 
        if (!www.isDone || !string.IsNullOrEmpty(www.error))
        {
            Debug.LogError("Load Failed");
            result(null);    // Pass null result.
            yield break;
        }
 
		Texture2D texTmp = new Texture2D(128, 128);
		www.LoadImageIntoTexture(texTmp);
        result(texTmp); // Pass retrieved result.
    }

StartCoroutine(LoadAsset(UserPhotoUrl,value=> Photo = value ));

that code does not compile because you can not pass a ref parameter to a iterator method, i put it that way so you can understand what i want to do

What is this?

yield return "";

Get rid of that…you need to yield on www, as the examples in the docs show.