Ok so I already did a search for this problem and followed several sets of instructions none of which worked. Whenever my car lands on any surface from a high distance, or with a lot of velocity it winds up bouncing ridiculously. Currently right now both the car, and the object I am bouncing it on is made out of a bounceless material with the following properties:
Additionally the giant cardboard box I am bouncing this one has the following script attached to it: using UnityEngine; using System.Collections;
But alas it is to no avail. The car still bounces like a kickball on a trampoline. What can I do to fix this?
Was going to convert my comment to an answer, but for some reason it's missing. So I'll post again.
Try adjusting your gravity.
If this helps, please accept/voteup the answer.
answered Aug 08 '13 at 08:02 PM