I have a simple GLSL program:
When used on an object, I can see flickering of the color change when moving and rotating the camera in the editor. What am I doing wrong?
Environment: OS X 10.6.6, MacMini 2010 model
Edit-1. Shader compiles and links correctly (at least Unity doesn't report errors/warnings).
asked Mar 05 '11 at 11:36 PM