Hello,
I've made a script to rotate the camera around an object with touch-gesture (iOS):
var x = Input.touches[0].deltaPosition.x * rotateSpeed * Time.deltaTime;
var y = Input.touches[0].deltaPosition.y * rotateSpeed * Time.deltaTime;
transform.RotateAround (gameObject.Find("Cube").transform.position, camera.transform.right, -y); transform.RotateAround (gameObject.Find("Cube").transform.position, camera.transform.up, x);
The camera rotates around the Cube. When I activate one of the two lines separately they work ok.
With only first line active swiping Up-down, rotates the camera around the cube vertically.
With only the second line active swiping left-right, moves the camera around the cube horizontally.
But if I activate them both the movement is not like expected, the camera doesn't keep level with the horizon.Instead it dolly's around. Basically what I'm after is the movement created with the Unity MouseOrbit.js-script (which is only for mouse-movement). But I can't get it working in combination with my script.
Any suggestions? Is it my combining the 2 movements wrong or do I need to build in some sort of restriction? Any advice is greatly appreciated. David