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I am trying to implement a turret system which fires arrows at it's target once it collides with the the trigger. here is my code so far
public GameObject Target; private Vector3 direction = Vector3.up; public float speed=10.0f;
} Basically in the if(ts.hit == true) statement, I need code which can project the arrow towards the enemy, the transform.LookAt(Target.transform) is already getting the arrow to face the target without much problems. Thanks
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A simple way to correct your code could be(I usually use JS) :
Note that I'm using a CharacterController component. Using transform.Translate doesn't detect collisions and I figure you need your projectiles to be aware of those. Or you could use AddForce, but I'm not a big fan of physics. Also note that SimpleMove will automatically add gravity, if you don't want that for some reason, take a look at ctrl.Move() instead; Sorry I didn't test the code, but I figure it should work.
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thanks for the answer, all i had to do was change the direction to Vector3.forward!
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