Obb loading crash on certain devices

Im getting some crashes on certain devices with the following stack trace:

android.content.res.Resources$NotFoundException: String resource ID #0x0
at android.content.res.Resources.getText(Resources.java:230)
at android.content.res.Resources.getString(Resources.java:314)
at android.content.Context.getString(Context.java:327)
at com.unity3d.plugin.downloader.b.i.a(Unknown Source)
at com.unity3d.plugin.downloader.b.s.run(Unknown Source)
at android.os.Handler.handleCallback(Handler.java:725)
at android.os.Handler.dispatchMessage(Handler.java:92)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:5041)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560)
at dalvik.system.NativeStart.main(Native Method)

Due to the “com.unity3d.plugin.downloader” section, im guessing there’s an issue here with the obb downloader plugin from Unity, but I am not able to reproduce it on the devices I have, any ideas on how to approach this?

Im gonna answer myself.

We installed the Google OBB Downloader from Unity3D and then the Prime31 Google Play Services plugin, both had a strings.xml file, but since we imported one after the other, it overwrote the strings.xml from the downloader. This caused this issue.

We still have a crash on the downloader, but since it doesnt crash gracefully we dont get a report, and therefore is unrelated to the one i asked on the question.