Help doing mouse click changin shader and back to normal to a gameObject ꜛ!

i need help with a code, i need to change the shader of a obj who is “Vertex Lit” while is not selected and if you click on it the shader changes into “Transparent/Bumped Specular”; if you click in no obj but the camara background, everyone is “Vertex Lit” as it should be the normal.

this a script example in my proyect like should be with the shaders but with GUI.

this script is a component for a gameObject that if you click on it, the text you input in the string should be shown:

public class Character : MonoBehaviour
{
	public string myWords = string.Empty;
		
	private void Start () 
	{	
	
	}
	
	private void Update ()
	{
		
	}
	
	public string GetWords ()	
	{
		return myWords;
	}	
}

and this goes for the camera allowing to click a obj, if you click on another obj and if you click on the camara background:

public class UI_Demo : MonoBehaviour
{
    private GameObject clicked = null;
	
	private void Start()
	{
	
	}
	
	private void Update ()
	{
		if (Input.GetMouseButtonDown(0)) 
		{
			RaycastHit hit;
			
			if (Physics.Raycast(Camera.mainCamera.ScreenPointToRay(Input.mousePosition), out hit))
			{				
				if (hit.collider.gameObject.GetComponent<Character>() != null)
					clicked = hit.collider.gameObject;
				else
					clicked = null;
			}
			else 
				clicked = null;
		}
	}
	private void OnGUI()
	{
		if (clicked != null)
			GUI.Label(new Rect(15,15,200,25), clicked.GetComponent<Character>().GetWords());
		}
	}

can anyone help me please :frowning: i don’t know very much of C# and scripting
you can be in the credits or teach me right here. ty if you are reading this coders!
and sorry for my bad english…

Would you be looking for something like this?

using UnityEngine;
using System.Collections;

public class ShaderChanger : MonoBehaviour
{
    public Shader shader1;
    public Shader shader2;

    void Awake()
    {
         shader1 = Shader.Find("Diffuse");
         shader2= Shader.Find("Transparent/Diffuse");
    }

    void Update()
    {
        if (Input.GetButtonDown("Jump"))
        {
            if (renderer.material.shader == shader1)
                renderer.material.shader = shader2;
            else
                renderer.material.shader = shader1;
        }        
    }
}

This should change the shader to whatever you’d like while the space bar is held down. Should be able to hook it into your click detection easily enough.

"renderer.material.shader = " is the important line that set the shader

Hope this helps :slight_smile: