Enemy can't move...(of Stealth project)

Oh…please help~~

I practice as the Stealth project tutorial. But when I finishing whole course, I find the enemies can’t move.They stand in original position and never move. But when player come close and stand in front, enemy will trigger shoot action. That’s my problem.

I did try a lot to solve…
I try Debug.log() to detect where it goes wrong. But it seems every field has the right value. And surely the enemy’s script’s EnemyAI.cs is attached to the enemyGameObject. And the function of Shooting(), Chasing(), Patrolling() are all executed, because I add some Debug.log() to see where it goes.

This problem is troubling me almost 10 hours. Please please is there anybody can give a help.
Have you experienced such problem before? Please told me . Thank you very very much.

the real scene img like this one:

[13742-捕获.png|13742]

I had this problem and solved it by reviewing the settings on the blend masks that control the enemy animations for “Shooting” and “Gun”. This is performed in the Enemy Animation Controller section. The first time around, I set to red all the right body parts, but failed to click off the green circles at the bottom of the character which is apparently required as well.