Plane flyby triggering/help

Hello everyone, I am new to unity but getting the hang of it ;).
I want to make a plane fly by the player as soon as a trigger is hit, purely aesthetic. Obviously there is a path needed for the plane, but how is this sort of thing accomplished.

player hits trigger - que plane sequence - no reset

Take a look at iTween. It’s available for free from the Asset Store. In addition there is an iTween path editor you can find here:

http://pixelplacement.com/2010/12/03/visual-editor-for-itween-motion-paths/

There are other ways to solve your problem, but this is one of the easiest. If you don’t want to use iTween, search this site for posts on ‘waypoints’ and ‘splines’.