I got tired of waiting 15 minutes for all my assets to load, so I created an empty test scene to test my scripts.
Now, with the empty scene when I press the Debug button in MonoDevelop, it launches Unity, but right after the splash screen (when all I can see is the outline of the Unity windows), it hangs (while using 95%+ of my processor).
Everything was working fine (though slowly) with the scene full of models, but the empty scene won't load at all.
However, if I just load the empty scene directly in unity, it loads fine . . . just not from Debug in MonoDevelop.
Reduce poly count in level, optimise scripts that your using and delete anything that doesn't need to be there.
answered Mar 02 '11 at 10:38 PM