I’ve been researching and it seems to be the consensus that if you want to work with json and need it to play nice with IOS, then JsonFx is the way to go.
I end up with a folder called jsonfx-master, and inside the src folder there is jsonfx and jsonfx.tests
Like every other package I’ve worked with I just dragged the main folder into my project, and expect it to work, but it doesn’t. I have 2 errors that pop up, telling me that Querry’1.cs is a name given to 2 different files in the same package, and one of them needs to be renamed. If I change either file name I get new errors in other scripts that were depending on them.
Can someone please explain to me how to add JSonFx to my project? I’ve seen something about a .dll file that needs to go in a plugins folder or something, but I don’t see a .dll file in the package that I downloaded off of github?
Download the repository and open *.sln file in MonoDevelop. Build the solution, it should give you a new folder “bin/Debug” or “bin/Release” in project directory, depending on which profile did you choose. There should be the JsonFx.Json.dll.
Then move the dll file to Assets/Plugins folder in your Unity project directory. Now you should be able to use it in your scripts.