hi Guys i created a script which makes my sprite move, what i did is i created an texture array which hold my sprite images i know i should use a sprite sheet but i dont like it that way, anyways what i want to do is when Unity runs i want the sprite to run automatically. I want my array to cycle through the number of elements within the array and once it has reached to the end i want it to restart. I have created a function at the bottom and that's where i want the code written in and then i want to call it on the start function here is my script:
the array that hold the images is
thanks in advance :)
call it like so:
That should properly loop the sprite animation.
Alternatively you could try using the mathf.repeat function:
This second one involves a boolean "playSpriteAnimation" that you could set to false if needed to break the loop.