Hello,
I have a gameobject that exists on many levels.
I want to do an action of it when it’s on a certain level.
How I check this?
I tried this but t doesn’t work
if(Application.loadedLevel == 2)
{
}
Hello,
I have a gameobject that exists on many levels.
I want to do an action of it when it’s on a certain level.
How I check this?
I tried this but t doesn’t work
if(Application.loadedLevel == 2)
{
}
Application.loadedLevel returns the index of the last loaded scene. Check your build settings to see if the indexes match, or use Application.loadedLevelName instead, which returns a string.