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Hey everybody! I'm making a game where dice are rolled. Right now what I'm working on is having the dice be randomly thrown at the Start Function. How can I do this with a rigidbody? Everything I've tried so far applies a constant force. I need to apply both a random torque and velocity. Right now what I've tried (it's constant though) is:
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Try this: http://unity3d.com/support/documentation/ScriptReference/Rigidbody.AddForce.html?from=ForceMode with this: http://unity3d.com/support/documentation/ScriptReference/ForceMode.Impulse.html
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The way I would do it is using the rigidbody.velocity function like you did. Difference is, you probably stuck it inside your update or fixedupdate function meaning it'll happen thousands of times a second. Since you only want it executed once simply wrap it inside an if(). So on the top of your function add the variable: var shouldIThrow : boolean = true; Now inside your update or fixedupdate or whatever you use write: if(shouldIThrow) { rigidbody.velocity = stuff you had; shouldIthrow = false; } The added advantage is that now you can also set up a button or whatever you'll use to activate the dice with. If you make this button set the shouldIThrow variable to true they'll be thrown. :)
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