Cinema 4D Deformer Export

Ok, so I want to know how I can export a deformer animation from C4D to Unity easily. Here’s what I’ve done:
I made a cube and placed a noise displacer on it. I’ve set a keyframe at 0 and the displacer height to 0. I’ve set a keyframe at 50 and the displacer height at 100. I’ve made the Cube Editable. I added a Point Cacher Tag on the Cube and Clicked ‘Store State’. I’ve ticked the Enable and Use Deformer Boxes. I clicked ‘Calculate’. Selecting the Displacer, I went Object-Bake Object. I clicked Bake and now it created a null object named Displacer, being hidden, with a null texture. This is where I’m lost. Help would be greatly appreciated!

I don’t think it’s possible. Unity does not import vertex level animations (only rigid and skinned mesh animations are supported).