I have a code
GetComponentInChildren(SkinnedMeshRenderer)().sharedMesh;
What I need is that if it fails to find a skinnedmesh in the gameobject, it will run another command. Replaced sharp brackets with () because otherwise it wasn't showing
Thanks
In JS it could look like this:
var mesh : Mesh = GetComponentInChildren(SkinnedMeshRenderer).sharedMesh; if (mesh == null) { ... }
or
if (!GetComponentInChildren(SkinnedMeshRenderer).sharedMesh) { ... }