I crashed my 3.1... power failure.
Thought installing 3.2 in a separate folder would put me back to work… alas, no.
Error: (when I press play, on any project, backups, side projects, ...)
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- Invalid editor window UnityEditor.GameView
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- UnityEditor.EditorApplicationLayout:FinalizePlaymodeLayout()
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WINDOWS 7 Pro
Installed in: “C:\Program Files (x86)\Unity32\Editor\Unity.exe”
Start in: - - -“C:\Program Files (x86)\Unity32\Editor\Data\PlaybackEngines”
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- -[3.1 is in a parallel setup (…Unity31…)]
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Detail: I had not installed the 3.1 update, because 3.2 was on the way. I installed 3.2 after the crash in a separate folder. The install obviously uses existing files in previous setup to at least build the Open Projects startup panel... what might it have picked in the old setup, or what common file is corrupted that cause this deadly error.
In the mean time I will see about the 'layout option' ... I have had nasty crashes in the past, and resetting the layout does wonders in many instances. Debug crashes often cause to have to kill processes, while the screen image is rolling like an old TV having a fit. I know... sounds a bit far-fetched, but true nonetheless.
Thank you for saving me...