I am accessing an image from android device gallery in unity made game and then assigning that image on my object as a texture2D. What I want now is to save that image(texture) so next time I start the game or the same scene I still have that image(texture) so I can use it on the same object. I can save the path to the image and load that image next time again from the gallery, but I don’t want to do that because it is kind a slow for me. Is there any solution to saving the image locally in the application folder or something similar.
Thanks