Can't send RPC function since no connection was started.login script

ok so got the Login System | Network | Unity Asset Store

i got the server end working fine

client side seems it resgisters a username but when i client login or even register get

Can't send RPC function since no connection was started.
UnityEngine.NetworkView:RPC(String, RPCMode, Object[])
LoginManager:Connect(String, String) (at Assets/LoginClient/Scripts/LoginManager.cs:40)
Demo:OnGUI() (at Assets/LoginClient/Scenes/Demo.cs:23)

the source to that file is
using System.Collections;

public class LoginManager : MonoBehaviour {
	private bool logged = false;
	private string login;
	//Setters and getters
	/// <summary>
	/// Call to chech if client is logged to the server.
	/// </summary>
	/// <value>
	/// <c>true</c> if logged; otherwise, <c>false</c>.
	/// </value>
	public bool Logged{
		get{return logged;}
	}
	public string Login{
		get{return login;}
	}
	
	// Use this for initialization
	void Start () {
	Network.Connect("127.0.0.1", 25001);	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	/// <summary>
	/// Send call to login into system with your specified info.
	/// </summary>
	/// <param name='login'>
	/// Login.
	/// </param>
	/// <param name='password'>
	/// Password.
	/// </param>
	public void Connect(string _login, string password){
		networkView.RPC("OnLogin",RPCMode.Server,_login,password);
		login = _login;
	}
	/// <summary>
	/// Send call to the server for registration with your info.
	/// </summary>
	/// <param name='login'>
	/// Login.
	/// </param>
	/// <param name='password'>
	/// Password.
	/// </param>
	public void Register(string login, string password){
		networkView.RPC("OnRegister",RPCMode.Server,login,password);
	}
	public void Disconnect(){
		networkView.RPC("OnDisconnect",RPCMode.Server,login);
		logged = false;
	}
	void OnDisconnectedFromServer (NetworkDisconnection info)
	{
		Debug.Log ("This CLIENT has disconnected from a server OR this SERVER was just shut down");
		//Set client as disconnected.
		logged = false;
	}

	//////////////////////////////////////////////////////////////////////////////////////
	//Server
	[RPC]
	void OnLogin(string login, string password){
	}
	[RPC]
	void OnRegister(string login, string password){
	}
	[RPC]
	void OnDisconnect(string login){
	}
	//Client
	[RPC]
	void OnRespond(int respondCode){
		Debug.Log("Respond code is: " + respondCode);
		//Implement your notification system instead the Debug.Log.
		
		if(respondCode == 0){
			logged = false;
			Debug.Log("Failed to login.");
		}else if(respondCode == 1){
			Debug.Log("Logged successfully.");
			logged = true;
		}else if(respondCode == 2){
			Debug.Log("Registered successfully.");
		}else if(respondCode == 3){
			Debug.Log("Failed to register.");
		}
		
	}
	
}

any ideas guys?

i bought this off the unity3d store followed to steps to set it up yet it dont work and how can i format it better i supplyed the file it keeps throwing in the errors and the entire error code what about it cant u understand