When I publish my game and go into any resolution that is not a 3:2 aspect ratio, the camera gets distorted. Its as if it is at a different height and has a different field of view (I can view more than I intend the player to see in my scenes). Anyone have any ideas as to why this is happening? TGUI is also getting displaced, even though I am using the code below, which is supposed to scale it according to the player's selected resolution(Its placed inside a GUI function).
asked Feb 27 '11 at 05:01 AM