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0 down vote favorite I've been trying everything to get a 2D distance joint working in unity. I want free rotation to both the body with the joint and the connected body, I also need mass and other constraints adhered to, such as fixing a rigidbodys position. I've tryed for days now, no luck configuring any joint type. Tryed a verlet constraint using: (Just to prove the kind of action I want)
But this doesnt take into account mass/force or any fixtures. You can see here I want movement on the X/Y and rotation only on Z. Help?
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I'm pretty sure you can make it so the object moves only on the x/y axis and rotates only on the Z axis if you're using a rigidbody. That's on the Inspector panel. Select the object, and go to where the Rigidobject is. There's an option called "Constraint". Hope that's of any help.
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