Is it possible to make particles of a Particle System solid? In the game I am working with, there is a wall of bricks. When the left mouse button is clicked, a ball is fired at the wall, and the wall breaks. I want to make the ‘F4’ shoot a black Particle System at the wall. I made an attempt, but the particles pass through the wall. Nothing is wrong with the wall. I applied Rigidbody to the particle system, and I have Use Gravity checked, and Is Kinematic is off. Interpolate = none, and Collision Detection = Discrete. Why won’t the particles knock down the wall??? Here is the C# script I wrote:
void Update () {
if (Input.GetKey(KeyCode.F4))
{
Rigidbody instance = Instantiate (ParticleSystem, transform.position, transform.rotation) as Rigidbody;
Vector3 fwd = transform.TransformDirection (Vector3.forward);
instance.AddForce (fwd*power);
}
}
Please Help!!!