so i'm in a scripting class and we are making a simple game. we are adding a pause button and i'm having trouble. i have it to the point where the GUI.toggle button shows up and pauses the game when you click it but i can't get it to unpause. when you pause the game all of the GUI dissapeares like its supposed to, i just don't know how to make it so that you can up pause it. Here is my script:
var theButtonWidth:int;
var theButtonHeight:int;
var theButtonSpace:int;
var thePauseButton = false;
var gamePaused : boolean = false;
var theRate = 1;
var labelwidth: int;
var labelheight: int;
static var theCashCount: int;
static var theAmmoCount: int;
static var theHealthCount: int;
function OnGUI (){
if (theRate !=0) {
GUI.Box (Rect (Screen.width*.75,Screen.height*.88-(labelheight+theButtonSpace)*2, labelwidth, labelheight), "Health Amount: " + theHealthCount);
GUI.Box (Rect (Screen.width*.75,Screen.height*.88-(labelheight+theButtonSpace), labelwidth, labelheight), "Cash Amount: " + theCashCount);
GUI.Box (Rect (Screen.width*.75,Screen.height*.88-(labelheight+theButtonSpace)*3, labelwidth, labelheight), "Ammo Amount: " + theAmmoCount);
var weaponSwitchButton = GUI.Button (Rect (Screen.width*.1,Screen.height*.88, theButtonWidth, theButtonHeight+theButtonSpace), "Weapon Switch");
if(weaponSwitchButton){
print("Changed Weapon");
}
var thePauseButton = GUI.Toggle (Rect ((Screen.width)-((theButtonWidth*3)+(theButtonSpace*4)), theButtonSpace, theButtonWidth, theButtonHeight), thePauseButton, "Pause");
if(thePauseButton){
print("Pause");
PauseTheGame (0);
gamePaused = true;
}
else{
PauseTheGame (1);
gamePaused = false;
}}
else if (Input.GetKeyDown(KeyCode.Space) && gamePaused)
{
PauseTheGame (1);
gamePaused = false;
}
}
function PauseTheGame (theRateScale){
Time.timeScale = theRateScale;
Time.fixedDeltaTime= theRateScale;
theRate = theRateScale;
}
i've tried a few things like attempting to add an unpause with a GetKey and the like, but it doesn't ever seem to work exactly right. i've had it where it will print pause and resume in the console but won't actually pause.