Is it possible to do procedural planets in unity? I found a tech demo of a game where they showcase exactly what I want to do, but I don't know if it's possible for me to do it.
Here's the video. http://www.youtube.com/watch?v=fbjBH3zAzMo
Basically, I want to go from space to the planet surface in real-time, but I don't know how to do it.
Dont' know the answer, but awesome tech demo (especially the direct space to planet navigation) :)
Answer by Minthos
Feb 24, 2011 at 06:50 PM
Here are some links. Hope this helps.
:D well, i was just about to answer that it is possible in general, but that it's a hard piece of work. I think you're answer should be enough ;)
excellent resources thankyou!
Answer by Bunny83
Feb 24, 2011 at 06:55 PM
In short: Yes.
Minthos already gave you a lot of links that might be interresting. Also have a look at Unitys Mesh class and the procedural Mesh example.
Answer by Simon Wittber
Mar 23, 2011 at 08:21 AM
Or use this and extend it if you need to.
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Example of Procedural Planet generation?
Space and Planets
3D Perlin Noise mesh even in all axes
Procedural Terrain Generation on a Map the Scale of the Milky Way
Generating Normal Map from values.