Is it possible to do procedural planets in unity? I found a tech demo of a game where they showcase exactly what I want to do, but I don't know if it's possible for me to do it.
Here's the video. http://www.youtube.com/watch?v=fbjBH3zAzMo
Basically, I want to go from space to the planet surface in real-time, but I don't know how to do it.
Dont' know the answer, but awesome tech demo (especially the direct space to planet navigation) :)
Answer by Minthos
Feb 24, 2011 at 06:50 PM
Here are some links. Hope this helps.
:D well, i was just about to answer that it is possible in general, but that it's a hard piece of work. I think you're answer should be enough ;)
excellent resources thankyou!
Answer by Bunny83
Feb 24, 2011 at 06:55 PM
In short: Yes.
Minthos already gave you a lot of links that might be interresting. Also have a look at Unitys Mesh class and the procedural Mesh example.
Answer by Simon Wittber
Mar 23, 2011 at 08:21 AM
Or use this and extend it if you need to.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Space and Planets
Example of Procedural Planet generation?
How to parse a quadtree efficiently? IEnumerator function? (Procedural Planet)
Fragment/Vertex shader complex issue
Planet made out of terrains