I have a menu which is a duplicate of my main game scene with a flythrough camera.
I have a main game scene where I have several objects which follow iTweenPaths.
I have a duplicate of this scene, just without the player, with a camera flythrough for the main menu.
When the menu scene loads the game scene I get the following:
ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2[System.String,iTweenPath].Add (System.String key, .iTweenPath value) iTweenPath.OnEnable () (at Assets/Plugins/iTweenPath.cs:17)
I understand the error, keys are unique and the paths are already added within the menu scene but I don't know how to correct it?
asked Feb 23 '11 at 10:12 PM
Change blah.Add(key, value) to blah[key] = value;
The former throws an exception when adding a duplicate key, while the latter doesn't.
answered Feb 23 '11 at 11:51 PM
Have you tried the most recent iTweenPath from my blog? If so can you send me a project that I can take a look at?
answered Feb 24 '11 at 02:56 AM
Mike 3 has it right in general terms above.
The actual change to iTweenPath.cs that I made is:
As you can see I commented out the original line and added the replacement line: paths[pathName.ToLower()] = this;
This fix works my situation when I was instantiating the same prefab from a spawn point multiple times. Hope this makes it easier for all.
I added these lines before line 17 and I no longer get that error, Im moving the path nodes around in my script, and the changes were not taking effect when I loaded the scene, then left, and loaded the scene again. The 2 lines below are a quick fix, pixelplacement maybe you want to look into this?