If statement only work once?

Hello I have a little trouble with my script, can someone please help me?

Here’s the thing, when my “TEST2.js” earn some value on “money1” (still lower than the price), it works.

When I press the GUI in-game it wont add the amout of “hoverForce” and decrease the amout of “money1” and “money”.

But after I bought the item +1 or +5 or +10 I can just buy it non-stop untill -1 and so on but I set it >(bigger) than the price value.

I don’t know how to fix this because -(negative) is smaller than 0 :slight_smile: i just don’t get it with the logic

TEST.js

static var hoverForce : int = 0;
static var thisisjustatest : int = 0;

function OnTriggerStay (other : Collider)
{
    other.rigidbody.AddForce(Vector3.up * hoverForce, ForceMode.Acceleration);
   
}

function OnGUI(){

GUI.Label (Rect (100,100,50,20), thisisjustatest.ToString(), "box");

}

                         TEST2.js

static var money1 : float = 0;

function OnGUI()
	{
	if(GUI.Button(Rect(200, 100, 40, 20), "+1")){
	if(money1 > 0.9)
	{
	TEST.thisisjustatest += 1;
	TEST.hoverForce += 1;
	TEST4.money -= 1;
	audio.Play();
	}
	}
	if(GUI.Button(Rect(240, 100, 40, 20), "+5")){
	if(money1 > 4.5)
	{
	TEST.thisisjustatest += 5;
	TEST.hoverForce += 5;
	audio.Play();
	}
	}
	if(GUI.Button(Rect(280, 100, 40, 20), "+10")){
	if(money1 > 9.9)
	{
	TEST.thisisjustatest += 10;
	TEST.hoverForce += 10;
	audio.Play();
	}
	}
	if(GUI.Button(Rect(200, 130, 40, 20), "-1")){
	TEST.thisisjustatest -= 1;
	TEST.hoverForce -= 1;
	audio.Play();
	}
	if(GUI.Button(Rect(240, 130, 40, 20), "-5")){
	TEST.thisisjustatest -= 5;
	TEST.hoverForce += 5;
	audio.Play();
	}
	if(GUI.Button(Rect(280, 130, 40, 20), "-10")){
	TEST.thisisjustatest -= 10;
	TEST.hoverForce += 10;
	audio.Play();
	}
}
                         TEST3.js

static var timer : float = 1;
static var addtime : float = 1;

function Update(){
  timer -= Time.deltaTime;
  if (timer < 0){
  TEST3.timer += addtime;
  TEST4.money += 0.5;
  TEST2.money1 += 0.5;
}
}

function OnGUI(){

GUI.Label (Rect (100,280,100,20), timer.ToString(), "box");

}

                         TEST4.js

static var money : float = 0;

function OnGUI(){

GUI.Label (Rect (100,300,50,20), money.ToString(), "box");

}

Just by the title of this, I would say use a bool value.