Hi, I’ve problem with detecting fast moving kinematic trigger collider. I have a character with Character Collider. Another character is standing in front of the first one and he is swinging a sword. This sword has Rigidbody (isKinematic = true) and Box Collider (isTrigger = true). When sword’s collider crosses Character Controller’s collider, OnTriggerEnter is being called on the character. The problem is that sometimes it’s called and sometimes it is not (the animation with sword is pretty fast). I’ve tried to add another collider to the player itself - Box Collider and Rigidbody but it didn’t help.
I have TimeStep set to 0.02. Do you have any idea how to detect this sword with trigger ?
Thank you.