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Shape driven animation (Morpher in 3dS Max) in Unity...

Hi, does shape driven animation in 3Ds Max (the Morpher) will export in FBX files and be imported in Unity?

Thanx

sb

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asked Feb 21, 2011 at 01:32 PM

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No. You need export separate mesh's with your settings and use them as morph targets in Unity.

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answered Mar 03, 2011 at 08:35 PM

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answered May 11, 2011 at 09:44 AM

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answered Jun 24, 2011 at 09:08 AM

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asked: Feb 21, 2011 at 01:32 PM

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Last Updated: Jun 24, 2011 at 09:08 AM