How do I check when a rigidbody is colliding with the floor?

:D

Im trying to make a rigidbody 'Jump' but only when he is on the floor. obviously you cant jump when you are alredy jumping ^.^. thats what exactly do my rigidboy! it "jump" when its alredy "jumping".

Any idea? :P

Thanks!

if(Input.GetButtonDown("Jump"))
 {
      rigidbody.velocity = Vector3(0,JumpHeight,0);
      renderer.material.SetColor ("_Color", Color.red);
 }

May be checking if is not touching your "thing" tagged ass floor?... Send me a msg if it works... i didnt test it, and for bugs or that o:... Salute.

edit: try with OnTriggerExit and with OnTriggerEnter... dont know what of them may work better...

// new var Jumping
var Jumped = false;

// your code
if(Input.GetButtonDown("Jump") && !Jumped)
{
      rigidbody.velocity = Vector3(0,JumpHeight,0);
      renderer.material.SetColor ("_Color", Color.red);
      Jumped = true;
}

function OnTriggerExit( touching : Collider )
{
    if(touching.gameObject.tag == "Floor")
    {
        Jumped = false;
    }
}

function Update() { var controller : CharacterController = GetComponent(CharacterController); if (controller.isGrounded) {

Much easier and works fine. Assumes you have the Charactercontroller script on your character of course.