Is there any way to open player settings inspector (like the player settings button in the build settings); or to at least get the UnityEngine.Object for the player settings so that I can set Selection.objects to it?
Hi,
Try this, EditorApplication.ExecuteMenuItem(“Edit/Project Settings/Player”);
Thanks,
Altaf
In Unity 2018.3 you should be able to do:
SettingsService.OpenProjectSettings("Project/Player");
FYI this no longer works in 2018.3+
You’ll need to use:
Selection.activeObject = Unsupported.GetSerializedAssetInterfaceSingleton("PlayerSettings");