I'm working on a project that I'd like to be able to build to multiple platforms (Web, Android, iOS). The web version of the game makes heavy use of terrain and trees, which aren't supported by the mobile versions of Unity.
When building the mobile versions of the game, I'd like the build process to omit the terrain and the trees. (Eventually, I'd like the build process to automatically iterate through the scene and dynamically swap in certain substitute objects in their place, but I'm not up to that yet. :-) )
The naive solution to this problem is to spin off the project into a branch and just delete the terrain and the trees, but I'm looking for a solution that will allow me to publish from my original scene files to all platforms, so that if I need make any updates it's straightforward to propigate them to all versions. For similar reasons, I'd like a solution that does not modify the original scene files as part of the build process.
Is what I'm looking for possible?
Thanks in advance!
asked Feb 20 '11 at 05:27 PM