Xbox 360 Kinect with Unity 3d?

I would like to make a game, but for the controller I want to used the XBOX 360 Kinetic. I was wondering if it is possible to achieve this?

You can certainly do that on Windows, but it does require installing a few drivers and middleware which makes redistribution more complicated.

A good place to start is here: http://projects.ict.usc.edu/mxr/faast/

There is even a sample unity project

The above link is broken, here is the updated link for Unity - Kinect integration
Article:

The project files:
https://github.com/OpenNI/UnityWrapper

Zigfu.com offers a development kit that supports Unity3D with Kinect using the Kinect for Windows SDK from Microsoft or the OpenNI/NITE software provided by PrimeSense. We have a commercial SDK and a watermarked version for free use with plenty of sample scenes and a community of developers on our google group (unitykinect.com). We also support compiling to the web player using our Zigfu Browser Plugin to transmit skeleton and camera data from the browser to Unity3D web player.